Niagara Fluids System Crashing with too many actors in a Map

So I kinda have a bug(Maybe) with the Niagara Fluids System.

I am playing around with it and am currently trying to create a fluid computer with the use of the Niagara Grid 3D FLIP Hose. Since the project involves lots of logic gates, I have gone to test the system with 2-3 gates made out of staticMeshActors in the map and plugin seems to work fine but when I’ve gone ahead and created 15 gates with lots of Mesh Actors on the map, my whole UE5 is crashing when trying to activate the plugin.

The error I am getting is:

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 691]
Array index out of bounds: 100 from an array of size 100

0x00007ff81524474c KERNELBASE.dll!UnknownFunction []
0x000000060dd6f9f0 UnknownFunction []
0x000000060dd703a0 UnknownFunction []
0x00007fffea990c40 UnrealEditor-ApplicationCore.dll!UnknownFunction []
0x0000072089f3b540 UnknownFunction []
0x0000008000004000 UnknownFunction []

Now, I have not messed with the code whatsoever apart from a few blueprint actions and thats it. I have tested this with all normal settings and everything was working fine till I added more meshactors to the map and its now crashing it seems.

Please help :frowning: