Niagara fluids system bugged by default

I import Grid2D_SW_ParticleCollisions niagara system

Randomly the water will jump to max height without any changes

This “cascades” to all the other particles in the system so they are permanently “bubbling” at max height, is there a parameter i can change to stop this or is there another fix?


I have tested it the most, I have a lot of doubts, this is an Upwind problem, once I got it, the bug disappeared.

After some testing, I strongly suspect that the issue lies with Upwind; as soon as I disable it, the bug disappears.