Hi,
The Niagara Fluids Plugin represents an interesting approach, also from a physical perspective. However, I am struggling to find out which set of equations was used for modeling particle motion. One of the Github repos points to a conference paper by Müller et al. (Particle-based fluid simulation for interactive applications | Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation) that lists a set of equations with some, rather quick explanations. Is there some more detailed documentation available, for instance, regarding the Kernel (Wendland?) used, and how the flow field is calculated (that is, not regarding code snippets, but what is the equation behind)?
Thanks for any input!