Niagara Fluid Viscosity and Friction Control - Is it Possible?

Hello, I’m looking for info regarding Niagara Fluids and specifically liquids. Is it possible to control viscosity and friction with respect to the fluid itself AND on colliding objects (i.e. friction on a landscape or static mesh)?

Thanks!

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I’m trying to figure out the same thing. You can try adding a “Drag” and “Collision” under Particle Update in Emitter Setup to get effects of different fluids but I haven’t found a real way to change fluid’s viscosity or density yet.