Hello, I’m looking for info regarding Niagara Fluids and specifically liquids. Is it possible to control viscosity and friction with respect to the fluid itself AND on colliding objects (i.e. friction on a landscape or static mesh)?
Thanks!
Hello, I’m looking for info regarding Niagara Fluids and specifically liquids. Is it possible to control viscosity and friction with respect to the fluid itself AND on colliding objects (i.e. friction on a landscape or static mesh)?
Thanks!
I’m trying to figure out the same thing. You can try adding a “Drag” and “Collision” under Particle Update in Emitter Setup to get effects of different fluids but I haven’t found a real way to change fluid’s viscosity or density yet.