Hello! So the question is pretty basic, but I can’t find my way around the issue.
I have particles, that I want to fade out over time, that’s doable with Color from Curve, BUT,
The real issue here is that my particles are spawning in with an already existing opacity value, given from oher blueprints, so basically Particle Spawn (where it gets it’s original alpha value) gets overwritten by Particel Update, where the fade happens, so basically I lose the spawn information…
How would you guys get over this issue?
I can’t seem to find a way to multiply the spawn alpha value with the update color from curve value, to link the 2 togheter…