Niagara emitter not destroyed in editor when session stop

The niagara particle emitter spawned via verse are not destroy when stopping a session in-editor.

The issue is observed via the spacial profiler tool - note that the objects are observed on the server.

Replication of the bug can be done using a similar verse script:

using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /Verse.org/Assets }
using { /UnrealEngine.com/Assets }
using { /UnrealEngine.com/Temporary/Diagnostics }

test_issue := class(creative_device):

    @editable
    Particle : particle_system = VerseAssets.NS_Particle

    OnBegin<override>()<suspends>:void = {
        spawn{BugLoop()}
    }

    BugLoop<private>()<suspends>:void = {
        Sleep(1.0)
        loop:
            SpawnParticleSystem(Particle, GetTransform().Translation)
            Sleep(0.01)
    }