Niagara Effect Texture low resolution ingame, good in preview

Hey Guys,

so i created a VFX with Niagara, using a texture sample. As you can see in the images, it looks great in the preview, but when i drag it into the scene the texture quality falls of immensly.
Thank you for any help.

ArmoHD


What happens when you get close to it ?

How did you setup your mipmaps and how are the mips setup in the material ?

What happens when you change scalability settings ?

First of all ty for your reply.
Tbh im a newbie and dont know any of that, if you give me a more indept explanation on where to find all this i can give you more info. The quality doesnt change when i get closer

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hi @ArmoHD ,
Check out these documented official video
Niagara VFX | Your First Hour in UEFN

UEFN Introduction to Niagara - Niagara in UEFN | Epic Developer Community

Not sure what I said is relevant in your case, but I might have given you some hints, you can just look those up now, hf

:skull:
ok thank you anyways

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The Issue was the TriplanerCameraVector in the Material. It somehow downscaled my texture. I dont know how to fix it with using the TriplanerCamerVector, so i deleted it. I dont have the moving image now but atleast its quality is good.

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