Hey Guys,
so i created a VFX with Niagara, using a texture sample. As you can see in the images, it looks great in the preview, but when i drag it into the scene the texture quality falls of immensly.
Thank you for any help.
ArmoHD
Hey Guys,
so i created a VFX with Niagara, using a texture sample. As you can see in the images, it looks great in the preview, but when i drag it into the scene the texture quality falls of immensly.
Thank you for any help.
ArmoHD
What happens when you get close to it ?
How did you setup your mipmaps and how are the mips setup in the material ?
What happens when you change scalability settings ?
First of all ty for your reply.
Tbh im a newbie and dont know any of that, if you give me a more indept explanation on where to find all this i can give you more info. The quality doesnt change when i get closer
hi @ArmoHD ,
Check out these documented official video
Niagara VFX | Your First Hour in UEFN
UEFN Introduction to Niagara - Niagara in UEFN | Epic Developer Community
Not sure what I said is relevant in your case, but I might have given you some hints, you can just look those up now, hf
ok thank you anyways
The Issue was the TriplanerCameraVector in the Material. It somehow downscaled my texture. I dont know how to fix it with using the TriplanerCamerVector, so i deleted it. I dont have the moving image now but atleast its quality is good.