Niagara Effect Render Distance Issue

I made a niagara effect, but as seen in the video, if I move far away from it, out of render distance, and return, the niagara effect will be invisible. Only fix I see now is disable then enable the VFX. But if I have a niagara effect on a prop this is ofc not possible.

The fire niagara effect by EPIC does not have this issue, it always renders. Am I missing a setting on my niagara effect?

The very basic effect I made

In your Sprite Renderer you should have an option “Enable Camera Distance Culling”. Is it enabled?

Correction… I see from you video it isn’t enabled, so one other thing may be this setting overriding it from outside of the Niagara editor and in the object inspector. 0 will be disregarded:

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You mean this StaticMesh, it is already at 0

It is also 0 by default if I go into the niagara effect that is part of a prop

Try unchecking “Propagate Draw Distance on Additional Component” which is visible when you select the “VFX Spawner 16 (instance)”

nah didnt work ;/

Is the prop it’s attached to propagating its draw distance?

I dont know what it means, but I selected the VFX spawner and changed the setting to unchecked

Did you ever find a solution to this?

For anyone else that runs into this, in my case I just had to set the “Calculate Bounds Mode” to “Fixed” and increase the bounds min / max.
bounds

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@BloomCx Thx, you saved my day with that! :pray:

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A bit of a bizarre solution, but for some reason in my case, a Collision node was the one causing it

My scenario was a camera with long focal length with the NS in the distance, it would display normally when I wasn’t looking through the long focal length cam, like if I was near, but wouldn’t display when switching to the far cam

Turning off collision solved it for some reason (On 5.4.4)

Which collision did you disable to get it to work?

I finally found a video that solved this issue. Basically you can override the Scalability setting directly inside the Niagara System, or use something called Effect Type. Hope this helps: