Niagara effect on bullet?

Hi, I made a Niagara effect for my bullet actor and is attached to the mesh component. When spawned, the NIagara effect is not moving with the bullet mesh and the rotation of the effect is completely off. Is there any C++ or Blueprint API I can use to resolve this?
Thx!

You need to enable Local Space in the Niagara system.

1 Like

That worked out perfectly! Thank you so much!