I’ve made a niagara effect that looks fine in it’s own viewport, in a blueprint I attach it to, but when I give it to the level it doesn’t render. It doesn’t work if I put it in the level by itself either. I’ve changed nothing other than the color and rotation of the basic particles. If anyone has any suggestions on how to fix this issue, I’d appreciate them!
It may be obvious, but sometimes the most obvious solutions are the ones that we miss Make sure Auto Activate is thicked and Hiden in Game is not thicked:
The solution was fairly simple. I had nothing wrong with my bp or my niagara effect… except that I had to turn on “Local Space” in the properties tab for it to work. Without this, I think the effect was sticking to world space 0, 0, 0. Everything is good now!