Have many people been working with the component renderer in Niagara yet?
I am coming across a confusing problem: components not rendering at received locations.
In the attached examples, the chicken (mesh renderer) and flame effect (component renderer) appear when event handler execution mode is set to Every Particle, Spawn Number = 1.
As soon as I change the execution mode to Spawned Particles, I get lots of chickens, but the flame effects disappear.
Any ideas why this might be happening?
Cl… cluuuuuck!