Niagara System is amazing.
I want to make Touhou Danmuka with Niagara Particular System.
Now I create BuleprintActor with NiagaraSystem, how do I create collisionComponent with every particulars?
I just used NiagaraLevel of Content Example,but it’s Collision Channel Type in only WorldStatic.
I can’t judge which particle is overlaped with player and then to distroy the particular.
So can I have some function to call every particular in Blueprint?