Niagara Collision with Danmuka

Niagara System is amazing.
I want to make Touhou Danmuka with Niagara Particular System.

Now I create BuleprintActor with NiagaraSystem, how do I create collisionComponent with every particulars?

I just used NiagaraLevel of Content Example,but it’s Collision Channel Type in only WorldStatic.

I can’t judge which particle is overlaped with player and then to distroy the particular.

So can I have some function to call every particular in Blueprint?