I’d like to create trails from pieces of a breaking geometry collection. This tutorial shows how to set this up and it works for me.
However, I have two questions. I might want to have different niagara systems for different geometry collections. The tutorial shows a setup that applies “globally”, but is there a way to choose which system is used for a particular geometry collection? There might be a way to do this with the material filter
but that would be very cumbersome to set up.
The second question is how to pass data to the niagara system from a geometry collection. For example, one geometry collection should have red trails while another should have green ones. Is there a way to do this?