Hi I am working on a effect of adding a simple trail to a moving projectile in my project. I used Niagara to make a simple trail effect, and then converted it into a Blueprint Actor class. After that I then spawned it in my projectiles blueprint, and then attached it to a socket I placed on the projectiles mesh. However, when the projectile is spawned, the trail is placed to the side of the projectile. I belive they are attached, as the trail does move with the projectile, but to its side. The socket I assigned it too is placed directly on the mesh, and moving the socket around seems to have no effect.
Simple attach in the projectile BluePrint
Socket Placement