I have an ant hill, it works as long as I am not further away than say 7000 units, after which the ants (niagara system) doesn’t render. It not only doesn’t activate, but also doesn’t spawn in. I am using blueprints. Effectively the issue is that if I am far enough i can no longer spawn the ants, even after I get close by again. What could be causing this?
still have the issue, any pointer in the right direction would be greatly appreciated.
I am using traverse skeletal mesh for my ants and the system is set to run once with a spawn burst instantaneous. as stated in the original question after moving away further than 7000 units the system won’t activate. I am using trigger volume to activate/deactivate the component (niagara system). help
I still have this problem. I opted for trying to spawn the niagara system in and destroy it with a trigger volume. it doesn’t spawn in if I have been away from the volume further than 7000 units. Please somebody save my project.
Hi @BuildSpillWhat1,
Did you by chance build this system off of an existing one? This sounds to me like the behavior of the Niagara System’s Distance Culling, which is either set by an Effect Type in the Niagara System settings or overridden by the emitter.
I would check if either of these values are different from like a default particle system, and see if adjusting them to match fixes your issues.