Niagara: Add 3D mesh to the surface normal of a proxy

Using Niagara, I hope to spawn a cube on a proxy mesh made from Maya.

  1. I hope to spawn the cube on the surface normal of the Maya mesh.
  2. I hope there is the ability to edit the rotation of the spawned cube.
  3. Can I make the spawned cubes a permanent attachment to the Maya proxy mesh?

Is this possible? If so how?