Niagara 3D grid simulations outside of pie in a packaged application

Hi there I am having some issues with packaging my game whilst using the 3D gas samples. Seems it works just fine with gpu 2d systems being the phoenix explosion in 2d but as soon as I try use a 3D one it just crashes the game on spawning the system itself. Is this a bug? Intentional? Iv seen some issues on this subject but none have my error however say it’s fixed in latest build on guthub (maybe merged maybe not) so I am building 5.2 dev branch which includes niagara foliage wind system hoping this also lets me package niagara 3D simulations.
It’s only after a few days messing I saw the systems in use in the example levels say only pie from here out. Is there any way at all I can use them? As it’s working perfectly fine in pie. Don’t want to resort to making my own simulations in blender to bring in. Thanks in advance

Here is the error

[2022.07.25-22.07.01:224][  0]LogStreaming: Error: CreateExport: /Game/untitled_category/untitled_asset/NewNiagaraSystem (0x8775E4C9495B11F8) /Game/untitled_category/untitled_asset/NewNiagaraSystem (0x8775E4C9495B11F8) - Could not find class object for NiagaraDataInterfacePhysicsAsset_0
[2022.07.25-22.07.01:224][  0]LogStreaming: Warning: SerializeExport: /Game/untitled_category/untitled_asset/NewNiagaraSystem (0x8775E4C9495B11F8) /Game/untitled_category/untitled_asset/NewNiagaraSystem (0x8775E4C9495B11F8) - Skipped failed export NiagaraDataInterfacePhysicsAsset_0
[2022.07.25-22.07.01:224][  0]LogStreaming: Warning: Missing script import 0x35E5AE6F3EF6CCAF for package /Game/untitled_category/untitled_asset/NewNiagaraSystem 
LogNiagara: Error: Failed to create default object for compiled variable "User.Collide_PhysicsAsset". Perhaps missing a plugin for your project?```
is all i see in log


And as far as reproducing make a new level any will do
Add a new niagara any of the bottom 3D smoke simulations be it color ring/explosions place niagara in level/in bp and place in level or spawn system after x time (I’m using it for a mortar so it’s a good 2 minutes before it lands) package it up  and watch the crash.
Hope when I get home tonight 5.2 is built and actually works with them. If it does then I’m 1 step closer to the tech demo for a grant application to run my game on bleeding edge versions for testing.