Niagara 3D Flip particles disappearing on collision

Hi all,

I’m using the Grid3D Flip pool setup, and I’m rendering each particle as a separate mesh . I have a couple of movable meshes that are colliding with the particles. But the collision kills some of the particles, or they just disappear. I’m assuming its due to pressure/compression, but I couldn’t find a way around it.

Has anyone had a similar issue?

Just to add to that, the same behavior happens with Grid3D_Flip_Hose setup as well.
Having a moving collider mesh kills particles that are rendered as meshes.