This short film was created in Unreal Engine 5.7, showcasing the power of real-time rendering and next-generation visual fidelity. The project features a highly detailed MetaHuman character, leveraging advanced facial animation, realistic lighting, and cinematic camera work to achieve a film-quality result.
Built entirely in-engine, the cinematic demonstrates modern workflows for virtual production, including dynamic lighting, high-quality materials, and real-time performance. Unreal Engine 5.7’s tools were used to achieve natural character motion, expressive facial performance, and immersive atmosphere.


