Next-Gen character polycount


A simple question.

How mutch Polygones are okay for a Next-Gen Character.
The character will be very near to the camera but still 3rd Person.

I know that the characters in Udk had about 8k polys. My charcter has atm 21k polys with hair, cloth and some addons.

thanks in advance


thanks, helped me.

PS: deine Tutorials haben mir auch schon viel geholfen^^

Take a look at this thread: https://forums.unrealengine/showthread.php?18120-Recommended-poly-count-for-player-models-and-weapons&highlight=character+count :slight_smile: