Newton Dynamics plugin for unreal 5

The newton wiki were community projects and most those people move on with their life.

I am trying to make the plugging to conform to the way unreal does things,
precisely to go around the stiff learning curve that people find when using the newton library.

My hope is to get better reach to people that might not be tech inclined,
but that still have a desired to make somewhat realistic physics based projects.
My approach is making narrow focused use cases video tutorials and demos.
I am trying to make them using the unreal paradigms as much as I can, and believe me, that take a serious effort.

maybe we can make a private conversation to see if the Newton Dynamics
yes, how do you propose to do that?

btw I made two more tutorials after that video.
I do not post here because I do not want to flood the forum.
Soon I will post another playable vehicle demo. So stay tune.

Finally, unreal covers a lot dev areas and so is the newton engine.
It is hard to prioritize what to do next, so I am always looking for suggestions, criticism and recommendations.
Julio