Hello,
I’d like to introduce a plugin I’ve been working on for the past three months.
This is a physics engine plugin based on the Newton Dynamics library, and you can find it here:
The plugin is self-contained, meaning it doesn’t require any additional downloads.
It includes an asset editor and several standard elements, though there’s still a lot of functionality to be added.
The editor is still a bit rough around the edges, but improvements are on the way.
Working with Unreal’s Slate library in C++ has been a learning experience, with its quirks and challenges.
However, I’ve feel I made enough progress that I can now share what’s been implemented so far.
Below is the first practical demo video showcasing its current capabilities:
Watch the video:
The demo features a simple industrial robot built from a freely available model.
The downloaded graphics mesh has some inaccuracies, so adjusting the joints is a bit tricky. Additionally, manipulating an effector without depth perception has proven to be a challenging task, which makes the operation feel a bit clumsy.
That said, I’ll continue adding functionality to the plugin.
If anyone wants to test it and provide feedback, or share which features should be prioritized, it would be greatly appreciated
Julio Jerez