News and Community Spotlight | March 9, 2023

News

Self-service publishing now available for the Epic Games Store!
There has never been a better time to take your PC game from dream to reality–The Epic Games Store is now open to all developers and publishers to distribute PC products through the launch of new self-service publishing tools!

Featured free Unreal Marketplace content—March 2023
The March Marketplace content is here! Vault over to the feed with the help of the Multiplayer Vaulting System to find out about the additional content that can help transport you to your next project or end one on a high note with the Opera House Kit! So kick back, relax in a Modern House, or stroll through a complete Oak forest admiring the Art of Shaders–don’t dally too long; they are only free until the end of March.

State of Unreal
State of Unreal is returning to GDC! Tune in live on March 22nd at 9:30 AM Pacific to hear the latest updates in game development from Epic Games, on both Twitch and Youtube.

Megascans Trees: European Beech
If a tree falls in the forest and nobody is around to hear it, does it make a sound? We’re not here to ask philosophical questions, but have you downloaded the new Quixel Megascan Trees yet? In the latest of the growing collection, there are seventeen unique tree assets belonging to the European Beech species; as before, these are highly optimized, have shader quality tiers, multiple wind implementations, and more!

Community Spotlights

Adventurers’ Cave
Environment Artist Clara has been working in Unreal Engine 5, utilizing Nanite and Lumen for fast iteration and development of their latest scene–which we can all agree is a fantastical creation. Take the steps to their ArtStation and tell them what you think of Adventurers’ Cave!

Dead No-Head | BT Studios
An unexpected journey of a hero set in a solo developed story-rich action RPG that leads you through mysterious caves and jungle environments filled with environmental puzzles to uncover the mystery of ‘The Absent.’ Oh, did we mention that the adventurer has no head?

Cinematic Photorealistic Architecture Rendering | Stan Zhuikov
Want to learn the complete process of creating a realistic render and cinematic animation of an architectural project of a cabin in the mountains with Unreal Engine 5? Funny enough, Architectural Designer and CG Artist Stan Zhuikov takes us through literally that and more!

2 Likes