News
Procedural Content Generation in UE5 | GDC 2023
If you want to learn more about the Procedural Content Generation Framework—this session recording from GDC 2023 will dig into the new toolset and demonstrate how to use the tools for your own projects!
GigaBash is a colossal kaiju clash paying homage to Godzilla and Ultraman
In our recent developer interview with the Malaysian-based team at Passion Republic Games, we discuss how the studio was inspired by classic tokusatsu films, designing their own unique kaiju, and getting to work with Godzilla, Unreal Engine–and the valuable tools that allowed them to execute their vision for Gigabash!
Community Spotlights
Utopia on the Ocean | Leo Torres
3D Artist Leo Torres are putting their skills to the test with their latest scene with strong science fiction themes. Utopia on the Ocean utilizes Unreal Engine 5’s next-gen features and KitBash3D assets this scene is a force to be reckoned with, just like the friendly neighborhood Kaiju turtle!
Cutscenes in UEFN
Award-winning real-time Filmmaker, Virtual production & Metaverse content creator @jsfilmz is at it again with fantastic tutorials and guides for the community! If you’re interested in creating cutscenes and movies in UEFN, check out some of their latest tutorials, where they take you through everything from animation to audio in Sequencer!
Guardian Valley | Han Yue
After their last project, Forest Road, Senior Environment Artist Han Yue began designing their latest scene inspired by the scene structure and the ambiance of Sekiro: Shadows Die Twice. They aimed to achieve something similar in style but with their own stamp–which we can all agree was definitely achieved.