I’m currentely designing a multiplayer game (4 to 8 players game) and I have a technical question.
As an Indie, I can’t afford dedicated servers and I don’t want players to pay a server for a 5-10$ game so there is my question:
Which Engine is best to make a game where players host the game (and plays at the same time) ?
Unity3D or Unreal Engine 4 ? With Unity I read that the vanilla unity networking is not very good so people use “photon” but photon doesn’t allow clientside servers (listen servers I believe it’s called) (or it’s expensive) so there’s also “Bolt” but it costs 65$ (I’m a student, 65$ is a lot) (maybe it’s the solution to use). Unreal Engine 4 (I’m a student so it’s free) seams fine for the networking I need but I’m making a 2D pixel art game so it’s maybe a bit much to use this powerful engine not really designed for this kinf of simplegame.
Thank you for your answers,
P.S: sorry for my english, I’m french.