I am trying to make a sphere rise out of the ground and surround my player. I spawn a new actor from class at an arrow component that is attached to the player_BP. The sphere is part of its own BP_class and has an addWorldoffset attached to it as to make it rise up out of the ground on begin play.
This system seems to work at first, but as I use this event as the player to summon the sphere, on each instance of it being spawned, it spawns in with a slightly lower z axis value than the previous instance. This will continue to happen till the sphere no longer spawns in above the ground.
Im not sure how it starts off by working ok but then keeps adding some sort of transform as you spawn a new one. I destroy the actor every time after about 2 seconds of it rising out of the ground.