Newcomer developer's critique of UE's UX (website, editor, etc.)

HI! I have used other engines for years but looking to move to a more industry standard engine (and programming language).

Anyway. This post was going to be a critique of the UE documentation. Instead its about the website because I discovered that my problem was screen clutter impacting navigation (and text comprehension). I don’t know what kind of setup most UE users have. But I am on a 15.6 inch laptop with 1080p resolution. This is what my screen looks like presently in Chrome with 100% zoom.

As you can probably tell this is quite painful to look at and use (though it is dayum purtty)

I do applaud epic’s changes made to UE editor since 4.0; I used it a little over a year or two ago and it was just as painful. The new default UI and tabular content drawers is a welcome change. I didn’t realize that my screen was so crowded with 4.0, you guys solved a problem that I didn’t know I had!

This does not look like 1080p. This looks like 768p. How’s OS scaling on your end:

There’s also this:

Eye-balling it, your system / browser font seems larger than anything I see on my end. 25% larger roughly.


But yes, things could be tighter. However, the size of your tabs / font…

…is somewhat intimidating. And that’s not even full screen yet. This is 100% zoom in Firefox; checked Chrome and Edge, too. Chrome seems the smallest / most tight to me. Whatever is affecting it affects the rest of rendering in the browser.

WOW! Thank you for the tips! I didn’t realize that my screen was scaled by 125% (which made everything 25% larger, the differential amount you described from your own screen). Changed that setting to 100%, got good results!

Look here:

Problem solved, thank you!

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