This is my first post, and I have only been using Unreal4 for the last nine days (so please, go easy!).
I am using the Sidescroller Template, and I have successfully made some Enemy sprites (duplicated from the player character), that chase me when I enter their triggerbox’s.
If the Enemy get too close to my character (within their triggerbox), then I lose 25% health.
I have also found how to make my character fire a projectile (a sphere, a box, and a rectangle thing, depending which one is collected).
My PROBLEM is, when I shoot a projectile and destroy an an enemy, the projectile also registers within their triggerbox as me taking damage. Hence, I still lose 25% health when I am no where near the enemy, only the projectile is.
I’m sure there is a simple solution, but I’m stumped! Any help much appreciated.