Hey guys! I’d like to ask how you guys would approach the problem of corners for the “building generator”.
Currently, my system uses “lego block” style segments to make the builder as flexible as possible. My current solution for corners is to have a specific mesh for the corner pieces. I feel like theres a creative (and more efficient!) solution thats just right under my nose. I am limited however by the need to have the structure be functional once assembled (meaning each segment has an interior).
Any thoughts on a better way to approach this problem?