Got zoltans instantiator to work! The lack of documentation made things 10 times harder than it should be, and I ended up having to step by step reverse engineer that one picture zoltan posted to grasp how the mechanism works.
Quick question though, do instanced meshes work with LODs?
Extending from zoltans idea, I kinda eventually wanna build a “dynamic regenerator” script. So as the player walks around the city he regenerates buildings with in a certain range so he can interact with fully scriptrd actors. This also opens up the possibility of allowing each building to have indoor spaces that are fully interactible I imagine. I’m just wondering how expensive storing all the class definitions in memory would be…