Alright, so i fully intend to dive into making a city generator of my own (post-modern/sci-fi though), and hopefully output something good enough for the marketplace. I hope I’m not stepping on any toes doing that xD
Ill be sure to post my progress here and on the forums and keep you guys updated on my progress (or lack thereof)!
As for the road network generator, I’m planning to go with zoltans suggestion of branching splines, multiplying at procedural intervals, each branch procedurally devolving into a lesser and lesser tier of road. I figure setting up 2 or 3 main roads would give me a good network. I just need to figure out when to stop the branches from generating any more road.