Newbie tries making a fantasy city generator

Man! You guys went to town while I was away! I’m afraid Zoltan’s incredible-looking blueprint is a bit beyond me just yet (still struggling to figure out Instanced Meshes properly, though I found a few tutorials that helped me some), but it sounds like the way to go for sure. I think what I’d like optimally would be to get the blueprint to randomly make a building from static meshes (as it does now), convert all of that into a single mesh somehow, then repeat that a set number of times to generate a nice number of random buildings, then generate a full city from instances of those.

[Edit] Also, @6ixpool: Sorry for not acknowledging you, for some reason I forgot to mention your list. That sounds like something I might be able to figure out, so I’ll give it my best shot. :slight_smile: