Hi everyone, I am new to unreal engine and I was checking out some of the blueprints from the content examples to try and get a better understanding of how blueprints work. I am looking at the input examples and while I feel kind of stupid for asking this I can’t seam to figure out where the actual input is coming from. I see that the axis mappings are there and that the pawns are being taken control of by the player but I can’t find where the axis maps are passed from. Can any one help me out?
Thanks and have a nice day.