First post here. Been playing with the UE4 for the last couple of days and super impressed with the ease of use and speed. I was going through the level creation tutorials on youtube and did the sliding door example.
That seems fine and good for sliding a simple geometry around but it seems very hard to animate something that has multiple pieces that way. I am wonding how I can go about exporting an animation from maya and triggering that in game with blueprints.
What I have in mind is:
-Create a futuristic door in Maya, animate it opening.
-Import that to UDK and trigger it with blueprints while hopefully having controls in UE4 for how fast the animation plays and adjust accordingly.
Any pointers on how I can go about approaching this task?
Thanks so much in advance.