Newbie Question: Static vs nonstatic meshes, and adding physics to them?

hello everyone. I’m trying to do some stuff with an asset from the Starter Content. It’s just a cube. Shape_Cube, static mesh.

After placing it, i can’t enable physics to let it fall and bounce around and stuff. I’m assuming this is because it’s marked as a static mesh
The details panel looks like this:

I can’t find any options for physics or any apparent way to add them.
Is there a way to convert it into a non-static mesh, to let me add physics? is that unrelated maybe?
I could do with some help please x

Use the component panel, drop and drag a shaped cube into your project, then you should be able to enable simulate physics.

Haii x thank you for trying to help.

I eventually stumbled upon my issue by accident. I had turned on “Show only modified properties” while poking around with the interface, and forgotten about it


turning that off gave me back all the needed physics options