Newbie Question Of The Week: UMG with gamepad

I was using the exact same naming conventions, but neither approach seemed to be working for me. I did, however, find a solution for anyone struggling with a similar thing. Although I have still yet to turn it into a proper functional tabbed menu and inventory system, the attached blueprint will at least bring up a pause menu when pressed and close it when pressed again. Please note that on the ‘create widget’ node, a line must be pulled from return value and then promoted to a variable :slight_smile:

Thank you for all your help, it is very much appreciated!