I am very new to unreal, I have 4 actors in my scene and they have been scripted to destroy once they are shot at. I need all of the actors to go invisible or be killed once one or 2 of them is killed. Can anyone guide me on how to achieve that using the blueprint scripting?
In C++ or Blueprint?
Will let us move this to a more appropriate section of the forum.
In this tutorial they cover a similar functionality (starting around the 18 minute mark):
Does that align with what you are trying to do? You could probably remove the explosion part if it doesn’t match your intention.
You need an actor array.
Thanks. I will research this.
Thanks, i will look at the tutorial