Newbie needs help

I am very new to unreal, I have 4 actors in my scene and they have been scripted to destroy once they are shot at. I need all of the actors to go invisible or be killed once one or 2 of them is killed. Can anyone guide me on how to achieve that using the blueprint scripting?

In C++ or Blueprint? :stuck_out_tongue:

Will let us move this to a more appropriate section of the forum.

In blueprint

In blueprint

In this tutorial they cover a similar functionality (starting around the 18 minute mark):
Does that align with what you are trying to do? You could probably remove the explosion part if it doesn’t match your intention.

You need an actor array.


Thanks. I will research this.

Thanks, i will look at the tutorial