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Newbie needs help

I am very new to unreal, I have 4 actors in my scene and they have been scripted to destroy once they are shot at. I need all of the actors to go invisible or be killed once one or 2 of them is killed. Can anyone guide me on how to achieve that using the blueprint scripting?

In C++ or Blueprint? :stuck_out_tongue:

Will let us move this to a more appropriate section of the forum.

In blueprint

In blueprint

In this tutorial they cover a similar functionality (starting around the 18 minute mark):
https://youtube.com/watch?v=QJpfLkEsoek
Does that align with what you are trying to do? You could probably remove the explosion part if it doesn’t match your intention.

You need an actor array.

Hi,

Thanks. I will research this.

Thanks, i will look at the tutorial