Newbie needs help. Making Pawn that doent have a camera child? Eg. For Space Invaders games etc

Ah great thank you for the reply. Somehow I had it stuck in my head from reading somewhere that I needed a customised Pawn. I was thinking there must be a way to use an Actor. So is there an Input Component to ‘CreateDefaultSubobject’ of, or do I have to extend an Input class with my custom Actor class? (Sorry I am really confused and really I don’t want to build all the functions in Blueprint nodes, I want to do the bulk of it in code).