Hello all. I am trying to learn UE4 after using many other engines and frameworks in the past.
I am very much stuck and tried many tutorials but they all seem to have a Pawn with the camera as the child.
Many of my game ideas this wouldn’t be very suitable (just some examples: Fixed camera one screen games such as Space Invaders of Frogger style / R-Type style games / Sports games / 2 player games with shared camera etc etc etc)
I tried butchering info from all tutorials I could find, but whenever I ‘Start’ the game, there is a camera put where my cursor in editor was.
What is the best way to make a game, very much like Space Invaders, so one camera which doesnt move, but the player sees his space ship at the bottom and can move it? Why does/should the Pawn always have a camera component?
Perhaps the answer is that UE4 is more tailored to games that have a upright character or at least that want a camera as part of the child.
In other engines I have used. I could just add a script as a component to any object, this could include a movement script to react to any input data. It seems in Unreal I have to actually extend PawnMovementComponent in order to access the Axis or Actions data. This seems to have a side-effect of adding the camera to my project.
Sorry for the open-ended question, but I am looking for general guidance to make arcade style games and to gain a better understanding in general of the engine.