Hi! I’m really new to UE4, so probably just making a simple mistake. I have researched other questions asking similar stuff and I saw Lerp + Timeline being mentioned for this simple task. I’m trying to use Lerp and Timeline to move an actor from one location to another (from a Cube to a Sphere).
First I try to set the location of the object (a custom blueprint class called InformationLightBlueprint) to the Cube, which works just fine. Then I wait for 5 seconds and run the Lerp + Timeline combo to try to move my InformationLightBlueprint actor to the Sphere. However, when I click Play, I see the flow of the program through Blueprint and all looks well from that view. However, in the viewport nothing exciting happens - the initial SetActorLocation sets the object inside the Cube (what I want), but it’s never moved to the Sphere…
Here is my BluePrint:
And here is my Timeline Template:
And here is my main Viewport view in case that’s also helpful:
Any idea what might be the problem here? I’ve spent a lot of time looking at other answers and I just can’t seem to figure it out.
As a more general question, I’m at a bit of a loss of how to debug stuff in general in UE4. I’ve run into this issue a few times where I see the Blueprint flow apparently working just fine, but nothing happens in the Viewport associated with it. I’m a programmer and totally new to UE4, my normal technique of adding print statements/looking for exceptions doesn’t seem to work here… any tips or tricks?