i am trying to enable/disable collisions on a static mesh inside construction script. it lets me disable the collision but it won’t reenable. i have checked and it definitely makes it to the top node with query and physics. but the collision is still disabled at runtime.
it seems like it should be a simple on/off switch but for some reason i can’t get the collision to turn back on. once it’s off it stays off.
i’ve tried setting collision response to all channels to block but that didn’t work.