I am trying to get into archvis and i ran into a few problems, some of which i was able to solve but with very inflexible means and I’m worried I’ll attain bad wisdom when it comes to asset creation.
I made a simple house. I had weird shadowing with some walls as you can see in the image to the left. I read that I should delete faces that go up against a ceiling or floor which somewhat fixed it, but I’d rather not do that and I’ve seen some archvis projects in the market that don’t do it. I also read that I should try my best to “attach” the walls together at the mesh level to avoid such problems. It did help but I’d still rather have my workflow organized so I can edit it easily later. I also read that I should increase the resolution of the shadow maps from the details panel. This I can do without worrying too much but I also read that I shouldn’t overdo it. But how big is too big? What is the size of the shadow map if i set it to 1024? because if it’s 1k by 1k, it shouldn’t be that big but some sources say it is.
I haven’t ran into these problems obviously with ray-tracing so these are new to me.
Can someone take time to give me some guidance and hints as to how to create a house with inner walls while minimizing lighting issues?