Hello, absolute beginner so sorry if the question seems reduandant!
I also tried to google the answer but got only results for the sequenzer wich is not the tool I need…?
The scene I have is a game environment in which the player walks through a box collider which then triggers some lights to appear behind trees, they move a bit and then disappear. But I am not sure on how to tackle this.
In Unity I would simply animate the lights and then get the id from whatever walks through my collider to start a trigger for the animation.
I got so far that I now know how to set up the trigger, but I am still stuck with the lights. Can i animate them inside unreal? How do I save the animation and enable it once the player enters the trigger? Can I deactivate the lights once the animation is finished?
thanks!