Hello, I am new on UE and I am interested in using oodle data to uncompress some assets.
after installing UE5.5.1 and creating a new project with c++ enabled I can’t see Oodle data in the plugins list, only network and texture
How can I enable it on MAC UE?
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Hi, we have a Mac version of unreal engine 5.4.2. We are also missing the oodle data plugin.
Article by unreal on the use of Oodle compression methods:
https://dev.epicgames.com/documentation/en-us/unreal-engine/using-oodle-in-unreal-engine
We messed around with a setting in packaging listed under project settings with a compression method called, “kraken. “ This is one of the default oodle compression options. We tried different numbers in the “Compressor effort level” area and got different results, so we think that oodle data compression may be default for our Mac version?
There are various “Compressor effort level” option, we used the shipping version.
We also typed in “Leviathan” as the compression method and used 9 in the “Compressor effort level” and we got a smaller game build.
Best!
Julian and Isaac Ward