Is there a better place to put this?
Hi, I’m new to learning the UE, creating natural settings are of prime interest to me, and I just watched this impressive 1 hour video on YouTube, How to Build a Forest Scene in UE in one Hour, link below.
Some of it is over my head, however, it’s primary value to me as a new student of Unreal Engine, is the manner in which the project is put together. First off I want to make sure this kind content is allowed here? If not moderators, please notify me.
Other wise I’ve got some questions :
The author starts off in Maya, creates a flat mesh, manipulates it raising and lower points in the grid, then adds a raised area that starts off as a rectangle, but he removes the bottom and back side of it, creating a raised ledge area on each side of the designated road area. He says he could have done this completely in the Unreal Engine, but that this method gives him some freedom. This mesh is made of 3 pieces, it is a rectangle on the outer edges.
After this is created in Maya (or Blender,) it was then imported into UE.
Question 1: I’d like to verify, as I’m still slogging through the Intro to UE tutorial, that UE has a mesh tool like this or no? The idea is after he builds in the focued area of the road, he will create a UE Landscape/Terrain and sit this mesh on it. Then around this area he builds hills and surrounds his scene with UE terrain.
Please correct me if I am wrong, but it appears that this mesh area makes it easier to make the ledges located on both sides of the designated road area and makes sense if it is difficult to duplicate these flat meshes using UE?
More Images and questions to follow if there is interest.