Newb Question - PCG Static Meshes, How To Stop Clipping

New To Unreal and ive been trying to figure this out for a couple days now but cant seem to find an answer anywhere. When spawning static meshes through the PCG framework, How can i stop smaller meshes from clipping through bigger meshes? Basically ive got a tree. I want to spawn small bushes around the tree but when i spawn them sometimes they are a little to close to the tree and clip inside of it. They arent spawning on top of each other but close enough to where it doesnt look good. I feel like thw answer to this is so simple i just cant find it. I know how to stop PCG from spawning near Actors but how do i per say get the data of where a PCG tree has been spawned and then not spawn another pcg item in a 1 meter diameter around it or something.

Picture for refrence. I would not like this small tree near the big one.

You need set your actor bounds properly, so that points aren’t placed when something is already there. You can do it with difference nodes if I recall. This video explains/implements it better: