New To Unreal and ive been trying to figure this out for a couple days now but cant seem to find an answer anywhere. When spawning static meshes through the PCG framework, How can i stop smaller meshes from clipping through bigger meshes? Basically ive got a tree. I want to spawn small bushes around the tree but when i spawn them sometimes they are a little to close to the tree and clip inside of it. They arent spawning on top of each other but close enough to where it doesnt look good. I feel like thw answer to this is so simple i just cant find it. I know how to stop PCG from spawning near Actors but how do i per say get the data of where a PCG tree has been spawned and then not spawn another pcg item in a 1 meter diameter around it or something.
Picture for refrence. I would not like this small tree near the big one.