I am super new to Unreal Engine so this is probably a newb question, but I can’t seem to find any answer to it. How do you change the pivot point in the blueprints window?
Like say you want to make a door, and you need to rotate it on the z axis from the corner… how do you get the pivot point to rotate from the corner of the door? If that makes any sense.
Hey there @youchoosewhodies! Coming from a 3D art background, it makes perfect sense to wanna shift the pivot around! So it’s not so straight forward for BPs. Basically the pivot will be the native pivot of it’s root. So that scene root you get whenever you create a new BP? Wherever that is, is where the pivot point is. However if you were to say, move a Static mesh into that location, the pivot would be wherever the pivot for that SM would be. There’s a couple of ways to change them for just meshes in UE, but for BPs it’s best if you have the pivot established beforehand.
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Tutorial showing what I mean about the door and the scene root:
Tutorial to change meshes outside of blueprints:
This was exactly what I was looking for actually, I think I understand now. Thank you for your help!