Hey guys I’m sorry if this is the wrong place. I couldn’t find a help request section of the forum so hoping it’s ok to ask here. I’m a web developer that’s trying their hand at making a game. I’ve set up git and that’s all good but the way it seems to work in UE4 vs web is a little different. When we’re making changes it seems like everything is contained in the Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap and *Content/FirstPersonBP/Maps/FirstPersonExampleMap_BuiltData.uasset *files so merging our two changes together seems impossible because they’re both binaries? I’m really confused about how this works and is it maybe because we’re using blueprints to build our game?
I’ve googled this loads and nearly given up on the project because I can’t get it to work. When Googling “UE4 git” all that comes up is stuff about configuring it nothing about how to actually use it. If anyone has good resources about HOW to use git or any source control with UE4 rather than how to set it up that would be fantastic. Sorry for asking such a fundamental question here.
Hope you’re having a great day,