Hey folks, a new guy here to the world of game creation. I’ve picked up alot over the last few weeks, but need some advice/a push in the right direction.
I am creating a racing game and I have my vehicle physics ironed out somewhat decent, but I have a situation where I want to temporarily adjust the position of a given object(s)…
The race car I’m dealing with, in reality, when the car (a dirt track car) is at the top range of its RPM range, the rear axle will shift forward slightly and the rear end of the car will shift up slightly. So I was thinking of doing some coding like (if engineRPM > X, add Y to the X-axis of the rear wheels and maybe add some to the rotation of the car body?
Could anyone point me in the direction of a good way to accomplish this?
Any help would be greatly appreciated!