New Visual Effects Tutorial: Lesson 4 Dynamic Parameter

Usage Cases

In the case I outline here using DepthFade, lets say your particles start out small, and fairly opaque. You want them to sit tight to the ground, so they feel integrated, especially if they are shadow casters. But as they get larger and dissipate, you want that intersecting edge to soften…I often use this trick with Depth Fade, a Dynamic Parameter, and a Constant Curve over the life of my particles.

Another commonly used trick would be to add to a Texture Coordinate to explicitly pan a texture over the UVs of a mesh (say you want to move a mask through a volume like in a sword slash, or a lightning strike.) Once you get started with Dynamic Parameters you will quickly find tons of uses for them. I often times run out of them :slight_smile: and have to get creative and use the G,B,A channels if necessary. You can see some of this in action in the VFX created for the Effects Cave content which you can get for free in the marketplace. If memory serves me correctly, the fire FX in particular make use of the DynamicParameter.